The Bazaar Skills

List of all available skills in The Bazaar.

Heroes


Stats


Tags


Third Degree Burns

Third Degree Burns

Your Large Burn items have +
4
Burn.
Honed Strike

Honed Strike

When you Crit with an item, it gains +
5
% Crit Chance for the fight.
Medic's Shield

Medic's Shield

Your rightmost item has +
10
Shield if it is a Shield item and +
10
Heal if it is a Heal item.
Quick Freeze

Quick Freeze

The first time you Haste each fight, Freeze an item for
3
second(s).
Tiny Dancer

Tiny Dancer

Your Small items have their Cooldowns reduced by 2%.
Flashy Pilot

Flashy Pilot

When you use a Vehicle, your items gain
15
% Crit chance.
Burn Containment

Burn Containment

When you gain Burn, Shield
20
.
Left Eye

Left Eye

Your leftmost item has +
5
% Crit chance.
Surrounded by Joy

Surrounded by Joy

The first time you use a Large item each fight, Adjacent items gain
15
Joy for the fight.
Tracer Fire

Tracer Fire

When you Burn, your items gain +
2
% Crit Chance for the fight.
Peaceful Eye

Peaceful Eye

Your Non-Weapon items have +
4
% Crit chance.
Pickpocket

Pickpocket

At the start of each fight, gain
1
gold.
Quicken Weapons

Quicken Weapons

Your Weapons with Cooldowns greater than 10 seconds have their Cooldowns reduced by
1
second(s).
Small Item Specialist

Small Item Specialist

Your items have +
5
% Crit chance if you have 4 or more small items.
Finesse Shield

Finesse Shield

While your enemy has more health than you, your Shield items have their Cooldowns reduced by
10
%.
Venomous Vitality

Venomous Vitality

You have Regeneration equal to half the Poison on your enemy.
Healthy Collector

Healthy Collector

You have +
35
Max Health for each Non-Weapon item you have. [
35
]
Healthy Food

Healthy Food

Reduce your Food's Cooldown by 5% for each level you have.
Middle of the Pack

Middle of the Pack

Your Medium items have their Cooldowns reduced by 2%.
Liquid Cooled

Liquid Cooled

The first time you use the Core each fight, Freeze an item for
6
second(s).
Improvised Poison

Improvised Poison

When you Crit, your Poison items gain
1
Poison for the fight.
Improvised Weaponry

Improvised Weaponry

When you Crit, your Weapons gain
10
Damage for the fight.
Iron Sharpens Iron

Iron Sharpens Iron

Your leftmost Weapon has +
2
Damage. When you buy a Weapon, increase this bonus by
2
.
Defense Grid

Defense Grid

At the start of each fight, gain Shield equal to
10
% of your max health.
Swole

Swole

You have + Max Health equal to the Damage of your Weapons. [
1
]
Improvised Heal

Improvised Heal

When you Crit, your Heal items gain
10
Heal for the fight.
Improvised Burn

Improvised Burn

When you Crit, your Burn items gain
2
Burn for the fight.
CPU Throttling

CPU Throttling

When you use the Core, Slow 1 item for
4
second(s).
Desperate Strike

Desperate Strike

While you have less health than your opponent, your items gain
15
% Crit Chance.
Flamedancer Skill

Flamedancer Skill

Your Burn items have +
2
% Crit Chance.
Cash Deposits

Cash Deposits

Your Weapons have + Damage equal to your gold.
Juggler

Juggler

When you use a small item, Charge a large item for
1
second(s).
Submerged

Submerged

Your Weapons have +
2
Damage for each Aquatic item you have. [
2
]
Your Shield items have +
2
Shield for each Aquatic item you have. [
2
]
Retaliatory Toxins

Retaliatory Toxins

The first time you fall below half health each fight, Poison
7
.
Grease Fire

Grease Fire

When you use a Tool, Burn
3
.
Lifting

Lifting

Your Weapons have +
1
Damage. When you buy a Weapon, increase this bonus by +
1
Damage.
Void Rage

Void Rage

When you Burn, Haste an item for
1
second(s).
Foreboding Winds

Foreboding Winds

When any player uses an item, all items gain
2
% Crit Chance the fight.
Makeshift Plate

Makeshift Plate

Your Shield items have +1 Shield for every
4
gold you have. [
0.25
]
Concentrated Flame

Concentrated Flame

Your highest Burn item has +
4
Burn.
First Degree Burns

First Degree Burns

Your Small Burn items have +
1
Burn.
First Flames

First Flames

The first time you use a Large item each fight, Burn
5
.
Like Clockwork

Like Clockwork

When you level up, give your Weapons +
5
Damage. If you have a Weapon Core, double this.
Buffed and Polished

Buffed and Polished

Reduce your Diamond-tier items' Cooldowns by 10%.
Sharpened Steel

Sharpened Steel

When you use a Weapon, Adjacent items gain
4
% Crit Chance the fight.
Table Setting

Table Setting

Your leftmost Weapon has +
20
Damage.
Your rightmost Weapon has its Cooldown reduced by
5
%.
Alacrity

Alacrity

The first 5 times you Crit each fight, Charge an item
1
second(s).
Follow-Up Care

Follow-Up Care

Your rightmost Heal item has +
6
Heal.
Double Down

Double Down

The first time you fall below half health each fight, double the Damage of your lowest damage Weapon for the fight.
Distributed Systems

Distributed Systems

When you use a large item, Haste 2 small items for
2
second(s).