The Bazaar Skills

List of all available skills in The Bazaar.

Heroes


Stats


Tags


Third Degree Burns

Third Degree Burns

Your Large Burn items have +
4
Burn.
Honed Strike

Honed Strike

When you Crit with an item, it gains +
5
% Crit Chance for the fight.
Quick Freeze

Quick Freeze

The first time you Haste each fight, Freeze an item for
3
second(s).
Flashy Pilot

Flashy Pilot

When you use a Vehicle, your items gain
15
% Crit chance.
Burn Containment

Burn Containment

When you gain Burn, Shield
20
.
Left Eye

Left Eye

Your leftmost item has +
5
% Crit chance.
Tracer Fire

Tracer Fire

When you Burn, your items gain +
2
% Crit Chance for the fight.
Peaceful Eye

Peaceful Eye

Your Non-Weapon items have +
4
% Crit chance.
Pickpocket

Pickpocket

At the start of each fight, gain
1
gold.
Finesse Shield

Finesse Shield

While your enemy has more health than you, your Shield items have their Cooldowns reduced by
10
%.
Venomous Vitality

Venomous Vitality

You have Regeneration equal to half the Poison on your enemy.
Healthy Collector

Healthy Collector

You have +
35
Max Health for each Non-Weapon item you have. [
35
]
Liquid Cooled

Liquid Cooled

The first time you use the Core each fight, Freeze an item for
6
second(s).
Improvised Poison

Improvised Poison

When you Crit, your Poison items gain
1
Poison for the fight.
Improvised Weaponry

Improvised Weaponry

When you Crit, your Weapons gain
10
Damage for the fight.
Iron Sharpens Iron

Iron Sharpens Iron

At the start of each fight, permanently give all your Weapons +
1
Damage.
Defense Grid

Defense Grid

At the start of each fight, gain Shield equal to 25% of your max health. [
0
]
When you use an item, lose 10% of your current Shield.
Improvised Heal

Improvised Heal

When you Crit, your Heal items gain
10
Heal for the fight.
Improvised Burn

Improvised Burn

When you Crit, your Burn items gain
2
Burn for the fight.
Desperate Strike

Desperate Strike

While you have less health than your opponent, your items gain
15
% Crit Chance.
Flamedancer Skill

Flamedancer Skill

Your Burn items have +
2
% Crit Chance.
Cash Deposits

Cash Deposits

Your Weapons have + Damage equal to your gold.
Juggler

Juggler

When you use a small item, Charge a large item for
1
second(s).
Submerged

Submerged

Your Weapons have +
2
Damage for each Aquatic item you have. [
2
]
Your Shield items have +
2
Shield for each Aquatic item you have. [
2
]
Retaliatory Toxins

Retaliatory Toxins

The first time you fall below half health each fight, Poison
7
.
Grease Fire

Grease Fire

When you use a Tool, Burn
3
.
Lifting

Lifting

When you buy a Weapon, give your other Weapons +
3
Damage.
Void Rage

Void Rage

When you Burn, Haste an item for
1
second(s).
Foreboding Winds

Foreboding Winds

When any player uses an item, all items gain
2
% Crit Chance the fight.
Makeshift Plate

Makeshift Plate

Your Shield items have +1 Shield for every 3 gold you have. [
0.33333334
]
First Flames

First Flames

The first time you use a Large item each fight, Burn
5
.
Like Clockwork

Like Clockwork

When you level up, give your Weapons +
5
Damage. If you have a Weapon Core, double this.
Sharpened Steel

Sharpened Steel

When you use a Weapon, Adjacent items gain
4
% Crit Chance the fight.
Alacrity

Alacrity

The first 5 times you Crit each fight, Charge an item
2
second(s).
Follow-Up Care

Follow-Up Care

Your rightmost Heal item has +
6
Heal.
Distributed Systems

Distributed Systems

When you use a large item, Haste 2 small items for
2
second(s).
Petrifying Gaze

Petrifying Gaze

The first time you fall below half health each fight, Freeze all enemy items for
1
second(s).
Big Guns

Big Guns

Double the Damage of your Large Weapons.
Panic

Panic

The first time you fall below 50% health each fight, reload 2 items.
Large Appetites

Large Appetites

If you have 4 or fewer items, you have +
1000
Max Health.
Burning Rage

Burning Rage

When you Burn, your Weapons gain +
2
Damage the fight.
Slowed Targets

Slowed Targets

When you Slow, your items gain +
2
% Crit Chance for the fight.
Creeping Chill

Creeping Chill

The first time you Slow each fight, Freeze an item for
3
second(s).
Brawler

Brawler

You have +
100
Max Health for each Weapon you have. [
100
]
Master Salesman

Master Salesman

Your items have double value during combat.
Heat Shield

Heat Shield

When you Burn, gain Shield equal to that item's Burn.
Clean Storefront

Clean Storefront

Your leftmost item has +
15
value during combat.
Revitalizing Toxins

Revitalizing Toxins

When you Poison, gain
2
Regeneration for the fight.
Trained (monster skill)

Trained (monster skill)

When you slow, a random Weapon gains +
5
Damage this fight.
Specialist

Specialist

If you have exactly 1 Weapon, your Shield items have +
10
Shield.