At the start of the fight, Slow 2 items for 4 second(s).
At the start of each fight, Freeze 1 item for 4 second(s).
At the start of the fight, Haste adjacent items for 3 second(s).
Adjacent Shield items have + Shield.
Adjacent items have + Heal.
Adjacent Poison items have + Poison.
Adjacent Burn items have + Burn.
This gives double + Max Ammo.
Adjacent items with Ammo have +% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.